Advanced
Various niche, dangerous or unstable features which can produce unexpected results and are meant to be used by the more experienced users.
Proceed with caution.
Context.readForwardFee
extends fun readForwardFee(self: Context): IntExtension function for the Context.
Reads forward fee (opens in a new tab) and returns it as Int amount of nanoToncoins.
Usage example:
let fwdFee: Int = context().readForwardFee();getConfigParam
fun getConfigParam(id: Int): Cell?;Loads a configuration parameter (opens in a new tab) of TON Blockchain by its id number.
Usage examples:
// Parameter 0, address of a special smart contract that stores the blockchain's configuration
let configAddrAsCell: Cell = getConfigParam(0)!!;
// Parameter 18, configuration for determining the prices for data storage
let dataStorageFeeConfig: Cell = getConfigParam(18)!!;Standard library @stdlib/config provides two related helper functions:
getConfigAddress() for retrieving config Address
getElectorAddress() for retrieving elector Address
Read more about other parameters: Config Parameters in TON Docs (opens in a new tab).
acceptMessage
fun acceptMessage();Agrees to buy some gas to finish the current transaction. This action is required to process external messages, which bring no value (hence no gas) with themselves.
Usage example:
contract Timeout {
timeout: Int;
init() {
self.timeout = now() + 5 * 60; // 5 minutes from now
}
external("timeout") {
if (now() > self.timeout) {
acceptMessage(); // start accepting external messages once timeout went out
}
}
}For more details, see: Accept Message Effects in TON Docs (opens in a new tab).
commit
fun commit();Commits the current state of registers (opens in a new tab) c4 ("persistent data") and c5 ("actions"), so that the current execution is considered "successful" with the saved values even if an exception in compute phase is thrown later.
Usage example:
commit(); // now, transaction is considered "successful"
throw(42); // and this won't fail itnativePrepareRandom
fun nativePrepareRandom();Prepares a random number generator by using nativeRandomizeLt(). Automatically called by randomInt() and random() functions.
Usage example:
nativePrepareRandom(); // prepare the RNG
// ... do your random things ...nativeRandomize
fun nativeRandomize(x: Int);Randomizes the pseudo-random number generator with the specified seed x.
Usage example:
nativeRandomize(); // now, random numbers are less predictable
let idk: Int = randomInt(); // ???, it's random!nativeRandomizeLt
fun nativeRandomizeLt();Randomizes the random number generator with the current logical time (opens in a new tab).
Usage example:
nativeRandomizeLt(); // now, random numbers are unpredictable for users,
// but still may be affected by validators or collators
// as they determine the seed of the current block.
let idk: Int = randomInt(); // ???, it's random!nativeRandom
fun nativeRandom(): Int;Generates and returns an -bit random number just like randomInt(), but doesn't initialize the random generator with nativePrepareRandom() beforehand.
Don't use this function directly, and prefer using randomInt() instead.
nativeRandomInterval
fun nativeRandomInterval(max: Int): Int;Generates and returns a -bit random number in the range from to max similar to random(), but doesn't initialize the random generator with nativePrepareRandom() beforehand.
Don't use this function directly, and prefer using random() instead.
nativeSendMessage
fun nativeSendMessage(cell: Cell, mode: Int);Queues the message to be sent by specifying the complete cell and the message mode.
Prefer using a much more common and user-friendly send() function unless you have a complex logic that can't be expressed otherwise.
nativeReserve
fun nativeReserve(amount: Int, mode: Int);Calls native raw_reserve function with specified amount and mode. The raw_reserve is a function that creates an output action to reserve a specific amount of nanoToncoins from the remaining balance of the account.
It has the following signature in FunC:
raw_reserve(int amount, int mode) impure asm "RAWRESERVE";The function takes two arguments:
amount: The number of nanoToncoins to reserve.mode: Determines the reservation behavior.
Function raw_reserve is roughly equivalent to creating an outbound message carrying the specified amount of nanoToncoins (or b amount nanoToncoins, where b is the remaining balance) to oneself. This ensures that subsequent output actions cannot spend more money than the remainder.
It's possible to use raw Int values and manually provide them for the mode, but for your convenience there's a set of constants which you may use to construct the compound mode with ease. Take a look at the following tables for more information on base modes and optional flags.
Currently, amount must be a non-negative integer, and mode must be in the range , inclusive.
Base modes
The resulting mode value can have the following base modes:
| Mode value | Constant name | Description |
|---|---|---|
ReserveExact | Reserves exactly the specified amount of nanoToncoins. | |
ReserveAllExcept | Reserves all, but the specified amount of nanoToncoins. | |
ReserveAtMost | Reserves at most the specified amount of nanoToncoins. |
Optional flags
Additionally, the resulting mode can have the following optional flags added:
| Flag value | Constant name | Description |
|---|---|---|
ReserveAddOriginalBalance | Increases the amount by the original balance of the current account (before the compute phase), including all extra currencies. | |
ReserveInvertSign | Negates the amount value before performing the reservation. | |
ReserveBounceIfActionFail | Bounces the transaction if reservation fails. |
Combining modes with flags
To make the Int value for mode parameter, you just have to combine base modes with optional flags by applying the bitwise OR operation:
nativeReserve(ton("0.1"), ReserveExact | ReserveBounceIfActionFail);
// ---------- ----------------------------------------
// ↑ ↑
// | mode, which would bounce the transaction if exact reservation would fail
// amount of nanoToncoins to reserve